Who would have ever thought that one day gaming would be a type of art so valuable as to express a developers feelings on 2d and 3d objects. Gaming in general has grown rapidly over the years, more and more people are starting to take an interest into puzzle games, some are taking a keen interest into RPG’s. Of course, these are far from new, but the strength of the internet has made them somewhat new as activity in gaming is now more freely allowed. What is new, is the innovation of consoles which bring yet another aspect in to play, user interactivity.
The gaming world is fun! In fact, it’s a bit addicting, and as you know animation can be somewhat hard to do, especially if you don’t have a mic. In gaming, you can upload your score or play a multiplayer with thousands of other users online, but the interactivity goes a couple of steps further, sometimes to a point where it makes animation look like its trying to be emulated by a stop watch.
Now, I’m not going to go into specifics on how games in the computer language should be translated or what engine runs this animation, for that would be beyond the scope of this article, but the point is that animation and game design in the first place requires a certain type of intelligence, creativity and, aye aye, some programming skill. These apply to nearly any game design software out there and I wouldn’t be surprised if the gaming industry hadn’t produced a few of these gems to outmatch their competition.
Lets for a while return to the land of Suffering as we finally visit Mstroft Castle. The series of puzzles had gradually gathered pace over the years and it took a number of episodes before the first proper full length show was released, and another two before they started making downloadable content available.
Suffering as it may be, it’s still graphically superior to anywhere else out there. And what’s the best thing about it? Its not an RPG, you can’t program in Flash or even use a GUI, and there are no custom classes or guilds to get you kicking into new territory. It’s got at least one button mouse, got over a decade of solid experience, and is as easy to play as it is to learn.
What is it?
Suffering is a browser based RPG, or RPG for short. This is one of the few genres that seems to be able to withstand the test of time. Not many browser based game can boast such a long history and still keep people interested and happy. I mean I play browser based games on a daily basis, and I still have every desire to kick their asses on Suffering.
It’s a sad fact of life that almost all RPG games eventually become one of those countless clone games, and Suffering is certainly no exception. But don’t let that fool you. Even though Suffering isn’t the greatest, it is one of the best RPG games out there.
It offers a great variety of characters to control, several different questing paths to take, and a grid system for your characters to move around.
The combat system takes place across an entire city. The combat scenarios are simple, but because of the number of characters that must be fought against, they can get quite challenging.
There is no auto attack option, the only way to fight is to get in the action and take direct control of your character.
The characters are very colorful, with a great variety of stat bonuses and visual effects to make them even more unique.
The loot is excellent, the city is full of useful items and there is a great amount of side quests, each of which gives you a nice experience boost and some new spells/weapons.
The largest and really unfortunate flaw is the story. There is no real main character to follow, so as you start the game you are thrown into scenarios without a real goal in mind. The story is too uninteresting to bother with, but at least you get a ton of cool weapons and effects to fight against the enemy hordes.
Gameplay:
The gameplay is of the most impressive nature. Select your character and start off on the farm or city. You will have several locations to select from, each with their own gameplay involved.
In the city you will encounter enemies for the first time. The enemies aren’t random, so you know exactly what you’re fighting against. Later on they will become a thirst for revenge against the village. Later still they will recognise your character and become aggressive. Make sure to defend yourself as Thanks to the AI it’s easy to do so. The villages have turrets and watch towers to protect themselves. Because you’re followingidelines, the battles aren’t overly difficult. But they will get more challenging as you progress.
As you explore the areas, you will find various items.
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