The first and foremost reason a person enters the world of online games is to increase their moment of joy and surprise. What can be better than entering the world that is supposed to be a good-ole, planned kind of experience where the storylines are already pre-determined and interacts with the player on a different, unexpected basis.
People who play online games, both online and offline games, experience a wide range of emotions. In both offline and online, the experience can sometimes be strongly emotional. Anger, sadness, doubt, fatigue and a lot more – these emotions are normal to the person whose playing and they are also common in the person who is playing online. The common experience that leads online gamers to either freezing or jumping – is the extreme emotional reaction to the events that play in the game.
It is no surprise that there are many deaths per minute, deaths that are basically random and are usually unfathomable to the living. streamed live on tv is very different – the emotional reaction is predictable and therefore easier to cope with.
People that play online games that involve a lot of competition – and that is most of the time – are always on a constant quest to be more efficient in the way they play their game. In other words, they are always focused on being the best and keeping up with the best performing online gamer in their circle of friends that are also playing the same game.
Lots of people that know how to play online games, also play other genrales that are not online. The genrales include the big ones like World of Warcraft that has a lot of members in the community, and smaller ones like massively multiplayer online role playing games (MMORPG) like Runes of Magic (RmoM). Although all three of these are different in different respect levels, they all have one thing in common – the competitive nature of the gaming experience they offer.
The Competitive Nature of The gaming experience
Even though the common thread that binds these three diverse games is the competitive nature, they also each offer a very different set of possibilities and challenges that compete for the player’s attention. In addition, some MMORPGs like World of Warcraft, offer an environment where the competition is mostly open, allowing for a much wider range of user created content that is given more support under the platform that the player chooses.
With the variety of user created content that is now possible to participate in, along with the more traditional rewards that are mostly associated with games like Farmville, players are being forced to look for different types of online content, types of online services and devices, and a way of being able to access that content.
While traditional gaming devices that are associated with online multiplayer games are still around, they are not extended to the point where a person can connect, download a game, sign up for a program and be able to play the game immediately. Instead, they are slowly tucked away to the corner of the room where the user has “owned” them but rarely play them or chat with the other players.
The goal of the game that most people subscribe to is not to play the game, download it, register a user, verify a lot of personal information and play the game. The goal is to get a program on your computer, download it, get a headset so you can hear other people while they are playing and a program so you can chat with those individuals that are in your friends list.
What is missing on the Internet world is a social network that helps you create a space where you can play contacts. Instead, you go to the game, get a program so you can hear other people playing the same game and invite them to be in your friends list. Social networking sites like Facebook have this sort of functionality already and it has become fairly popular in recent years.
What is lacking from the full social network is the ability to talk to each other and know what is going on in the lives of your friends. While it is a relatively simple process of inviting a friend and seeing them on the screen, it would still feel like you were missing a greater social experience.
What is the cost of such a site? Is it worth it? Would you pay to be able to play online interactions with your friends? If the answer to any of these questions is yes, then the online board game is something that would be right up your alley.
Of course, it will also help you develop your equanimity towards the other people that play the game, as you gain more friends playing the game you will be able to influence and console and send out positive messages to those that you grow to know well.
Something else you might want to consider is the idea of being able to play a Call of Duty game within the browser.
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